Tuesday, June 30, 2015

POLYMORPHISM

Java - Polymorphism


Polymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object.
Any Java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all Java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object.
It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed.
The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object.
A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type.

Example:

Let us look at an example.
public interface Vegetarian{}
public class Animal{}
public class Deer extends Animal implements Vegetarian{}
Now, the Deer class is considered to be polymorphic since this has multiple inheritance. Following are true for the above example:
  • A Deer IS-A Animal
  • A Deer IS-A Vegetarian
  • A Deer IS-A Deer
  • A Deer IS-A Object
When we apply the reference variable facts to a Deer object reference, the following declarations are legal:
Deer d = new Deer();
Animal a = d;
Vegetarian v = d;
Object o = d;
All the reference variables d,a,v,o refer to the same Deer object in the heap.

Virtual Methods:

In this section, I will show you how the behavior of overridden methods in Java allows you to take advantage of polymorphism when designing your classes.
We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method.
/* File name : Employee.java */
public class Employee
{
   private String name;
   private String address;
   private int number;
   public Employee(String name, String address, int number)
   {
      System.out.println("Constructing an Employee");
      this.name = name;
      this.address = address;
      this.number = number;
   }
   public void mailCheck()
   {
      System.out.println("Mailing a check to " + this.name
       + " " + this.address);
   }
   public String toString()
   {
      return name + " " + address + " " + number;
   }
   public String getName()
   {
      return name;
   }
   public String getAddress()
   {
      return address;
   }
   public void setAddress(String newAddress)
   {
      address = newAddress;
   }
   public int getNumber()
   {
     return number;
   }
}
Now suppose we extend Employee class as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
   private double salary; //Annual salary
   public Salary(String name, String address, int number, double
      salary)
   {
       super(name, address, number);
       setSalary(salary);
   }
   public void mailCheck()
   {
       System.out.println("Within mailCheck of Salary class ");
       System.out.println("Mailing check to " + getName()
       + " with salary " + salary);
   }
   public double getSalary()
   {
       return salary;
   }
   public void setSalary(double newSalary)
   {
       if(newSalary >= 0.0)
       {
          salary = newSalary;
       }
   }
   public double computePay()
   {
      System.out.println("Computing salary pay for " + getName());
      return salary/52;
   }
}
Now, you study the following program carefully and try to determine its output:
/* File name : VirtualDemo.java */
public class VirtualDemo
{
   public static void main(String [] args)
   {
      Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
      Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00);
      System.out.println("Call mailCheck using Salary reference --");
      s.mailCheck();
      System.out.println("\n Call mailCheck using Employee reference--");
      e.mailCheck();
    }
}
This would produce the following result:
Constructing an Employee
Constructing an Employee
Call mailCheck using Salary reference --
Within mailCheck of Salary class
Mailing check to Mohd Mohtashim with salary 3600.0

Call mailCheck using Employee reference--
Within mailCheck of Salary class
Mailing check to John Adams with salary 2400.0
Here, we instantiate two Salary objects . one using a Salary reference s, and the other using an Employee reference e.
While invoking s.mailCheck() the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time.
Invoking mailCheck() on e is quite different because e is an Employee reference. When the compiler sees e.mailCheck(), the compiler sees the mailCheck() method in the Employee class.
Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class.
This behavior is referred to as virtual method invocation, and the methods are referred to as virtual methods. All methods in Java behave in this manner, whereby an overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time.

Monday, June 29, 2015

OVERRIDING

OVERRIDING

in the previous chapter, we talked about super classes and sub classes. If a class inherits a method from its super class, then there is a chance to override the method provided that it is not marked final.
The benefit of overriding is: ability to define a behavior that's specific to the subclass type which means a subclass can implement a parent class method based on its requirement.
In object-oriented terms, overriding means to override the functionality of an existing method.

Example:

Let us look at an example.
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      System.out.println("Dogs can walk and run");
   }
}

public class TestDog{

   public static void main(String args[]){
      Animal a = new Animal(); // Animal reference and object
      Animal b = new Dog(); // Animal reference but Dog object

      a.move();// runs the method in Animal class

      b.move();//Runs the method in Dog class
   }
}
This would produce the following result:
Animals can move
Dogs can walk and run
In the above example, you can see that the even though b is a type of Animal it runs the move method in the Dog class. The reason for this is: In compile time, the check is made on the reference type. However, in the runtime, JVM figures out the object type and would run the method that belongs to that particular object.
Therefore, in the above example, the program will compile properly since Animal class has the method move. Then, at the runtime, it runs the method specific for that object.
Consider the following example :
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      System.out.println("Dogs can walk and run");
   }
   public void bark(){
      System.out.println("Dogs can bark");
   }
}

public class TestDog{

   public static void main(String args[]){
      Animal a = new Animal(); // Animal reference and object
      Animal b = new Dog(); // Animal reference but Dog object

      a.move();// runs the method in Animal class
      b.move();//Runs the method in Dog class
      b.bark();
   }
}
This would produce the following result:
TestDog.java:30: cannot find symbol
symbol  : method bark()
location: class Animal
                b.bark();
                 ^
This program will throw a compile time error since b's reference type Animal doesn't have a method by the name of bark.

Rules for method overriding:

  • The argument list should be exactly the same as that of the overridden method.
  • The return type should be the same or a subtype of the return type declared in the original overridden method in the superclass.
  • The access level cannot be more restrictive than the overridden method's access level. For example: if the superclass method is declared public then the overridding method in the sub class cannot be either private or protected.
  • Instance methods can be overridden only if they are inherited by the subclass.
  • A method declared final cannot be overridden.
  • A method declared static cannot be overridden but can be re-declared.
  • If a method cannot be inherited, then it cannot be overridden.
  • A subclass within the same package as the instance's superclass can override any superclass method that is not declared private or final.
  • A subclass in a different package can only override the non-final methods declared public or protected.
  • An overriding method can throw any uncheck exceptions, regardless of whether the overridden method throws exceptions or not. However the overriding method should not throw checked exceptions that are new or broader than the ones declared by the overridden method. The overriding method can throw narrower or fewer exceptions than the overridden method.
  • Constructors cannot be overridden.

Using the super keyword:

When invoking a superclass version of an overridden method the super keyword is used.
class Animal{

   public void move(){
      System.out.println("Animals can move");
   }
}

class Dog extends Animal{

   public void move(){
      super.move(); // invokes the super class method
      System.out.println("Dogs can walk and run");
   }
}

public class TestDog{

   public static void main(String args[]){

      Animal b = new Dog(); // Animal reference but Dog object
      b.move(); //Runs the method in Dog class

   }
}
This would produce the following result:
Animals can move
Dogs can walk and run

Friday, June 26, 2015

INHERITANCE

Inheritance can be defined as the process where one object acquires the properties of another. With the use of inheritance the information is made manageable in a hierarchical order.
When we talk about inheritance, the most commonly used keyword would be extends and implements. These words would determine whether one object IS-A type of another. By using these keywords we can make one object acquire the properties of another object.

IS-A Relationship:

IS-A is a way of saying : This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance.
public class Animal{
}

public class Mammal extends Animal{
}

public class Reptile extends Animal{
}

public class Dog extends Mammal{
}
Now, based on the above example, In Object Oriented terms, the following are true:
  • Animal is the superclass of Mammal class.
  • Animal is the superclass of Reptile class.
  • Mammal and Reptile are subclasses of Animal class.
  • Dog is the subclass of both Mammal and Animal classes.
Now, if we consider the IS-A relationship, we can say:
  • Mammal IS-A Animal
  • Reptile IS-A Animal
  • Dog IS-A Mammal
  • Hence : Dog IS-A Animal as well
With use of the extends keyword the subclasses will be able to inherit all the properties of the superclass except for the private properties of the superclass.
We can assure that Mammal is actually an Animal with the use of the instance operator.

Example:

public class Dog extends Mammal{

   public static void main(String args[]){

      Animal a = new Animal();
      Mammal m = new Mammal();
      Dog d = new Dog();

      System.out.println(m instanceof Animal);
      System.out.println(d instanceof Mammal);
      System.out.println(d instanceof Animal);
   }
}
This would produce the following result:
true
true
true
Since we have a good understanding of the extends keyword let us look into how the implements keyword is used to get the IS-A relationship.
The implements keyword is used by classes by inherit from interfaces. Interfaces can never be extended by the classes.

Example:

public interface Animal {}

public class Mammal implements Animal{
}

public class Dog extends Mammal{
}

The instanceof Keyword:

Let us use the instanceof operator to check determine whether Mammal is actually an Animal, and dog is actually an Animal
interface Animal{}

class Mammal implements Animal{}

public class Dog extends Mammal{
   public static void main(String args[]){

      Mammal m = new Mammal();
      Dog d = new Dog();

      System.out.println(m instanceof Animal);
      System.out.println(d instanceof Mammal);
      System.out.println(d instanceof Animal);
   }
} 
This would produce the following result:
true
true
true

HAS-A relationship:

These relationships are mainly based on the usage. This determines whether a certain class HAS-A certain thing. This relationship helps to reduce duplication of code as well as bugs.
Lets us look into an example:
public class Vehicle{}
public class Speed{}
public class Van extends Vehicle{
 private Speed sp;
} 
This shows that class Van HAS-A Speed. By having a separate class for Speed, we do not have to put the entire code that belongs to speed inside the Van class., which makes it possible to reuse the Speed class in multiple applications.
In Object-Oriented feature, the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. So basically what happens is the users would ask the Van class to do a certain action and the Van class will either do the work by itself or ask another class to perform the action.
A very important fact to remember is that Java only supports only single inheritance. This means that a class cannot extend more than one class. Therefore following is illegal:
public class extends Animal, Mammal{} 
However, a class can implement one or more interfaces. This has made Java get rid of the impossibility of multiple inheritance.

Thursday, June 25, 2015

EXCEPTIONS

An exception is a problem that arises during the execution of a program. An exception can occur for many different reasons, including the following:
  • A user has entered invalid data.
  • A file that needs to be opened cannot be found.
  • A network connection has been lost in the middle of communications or the JVM has run out of memory.
Some of these exceptions are caused by user error, others by programmer error, and others by physical resources that have failed in some manner.
To understand how exception handling works in Java, you need to understand the three categories of exceptions:
  • Checked exceptions: A checked exception is an exception that is typically a user error or a problem that cannot be foreseen by the programmer. For example, if a file is to be opened, but the file cannot be found, an exception occurs. These exceptions cannot simply be ignored at the time of compilation.
  • Runtime exceptions: A runtime exception is an exception that occurs that probably could have been avoided by the programmer. As opposed to checked exceptions, runtime exceptions are ignored at the time of compilation.
  • Errors: These are not exceptions at all, but problems that arise beyond the control of the user or the programmer. Errors are typically ignored in your code because you can rarely do anything about an error. For example, if a stack overflow occurs, an error will arise. They are also ignored at the time of compilation.

Exception Hierarchy:

All exception classes are subtypes of the java.lang.Exception class. The exception class is a subclass of the Throwable class. Other than the exception class there is another subclass called Error which is derived from the Throwable class.
Errors are not normally trapped form the Java programs. These conditions normally happen in case of severe failures, which are not handled by the java programs. Errors are generated to indicate errors generated by the runtime environment. Example : JVM is out of Memory. Normally programs cannot recover from errors.
The Exception class has two main subclasses: IOException class and RuntimeException Class.
Java Exceptions
Here is a list of most common checked and unchecked Java's Built-in Exceptions.

Exceptions Methods:

Following is the list of important medthods available in the Throwable class.
SN Methods with Description
1 public String getMessage() Returns a detailed message about the exception that has occurred. This message is initialized in the Throwable constructor.
2 public Throwable getCause() Returns the cause of the exception as represented by a Throwable object.
3 public String toString() Returns the name of the class concatenated with the result of getMessage()
4 public void printStackTrace() Prints the result of toString() along with the stack trace to System.err, the error output stream.
5 public StackTraceElement [] getStackTrace() Returns an array containing each element on the stack trace. The element at index 0 represents the top of the call stack, and the last element in the array represents the method at the bottom of the call stack.
6 public Throwable fillInStackTrace() Fills the stack trace of this Throwable object with the current stack trace, adding to any previous information in the stack trace.

Catching Exceptions:

A method catches an exception using a combination of the try and catch keywords. A try/catch block is placed around the code that might generate an exception. Code within a try/catch block is referred to as protected code, and the syntax for using try/catch looks like the following:
try
{
   //Protected code
}catch(ExceptionName e1)
{
   //Catch block
}
A catch statement involves declaring the type of exception you are trying to catch. If an exception occurs in protected code, the catch block (or blocks) that follows the try is checked. If the type of exception that occurred is listed in a catch block, the exception is passed to the catch block much as an argument is passed into a method parameter.

Example:

The following is an array is declared with 2 elements. Then the code tries to access the 3rd element of the array which throws an exception.
// File Name : ExcepTest.java
import java.io.*;
public class ExcepTest{

   public static void main(String args[]){
      try{
         int a[] = new int[2];
         System.out.println("Access element three :" + a[3]);
      }catch(ArrayIndexOutOfBoundsException e){
         System.out.println("Exception thrown  :" + e);
      }
      System.out.println("Out of the block");
   }
}
This would produce the following result:
Exception thrown  :java.lang.ArrayIndexOutOfBoundsException: 3
Out of the block

Multiple catch Blocks:

A try block can be followed by multiple catch blocks. The syntax for multiple catch blocks looks like the following:
try
{
   //Protected code
}catch(ExceptionType1 e1)
{
   //Catch block
}catch(ExceptionType2 e2)
{
   //Catch block
}catch(ExceptionType3 e3)
{
   //Catch block
}
The previous statements demonstrate three catch blocks, but you can have any number of them after a single try. If an exception occurs in the protected code, the exception is thrown to the first catch block in the list. If the data type of the exception thrown matches ExceptionType1, it gets caught there. If not, the exception passes down to the second catch statement. This continues until the exception either is caught or falls through all catches, in which case the current method stops execution and the exception is thrown down to the previous method on the call stack.

Example:

Here is code segment showing how to use multiple try/catch statements.
try
{
   file = new FileInputStream(fileName);
   x = (byte) file.read();
}catch(IOException i)
{
   i.printStackTrace();
   return -1;
}catch(FileNotFoundException f) //Not valid!
{
   f.printStackTrace();
   return -1;
}

The throws/throw Keywords:

If a method does not handle a checked exception, the method must declare it using the throws keyword. The throws keyword appears at the end of a method's signature.
You can throw an exception, either a newly instantiated one or an exception that you just caught, by using the throw keyword. Try to understand the different in throws and throw keywords.
The following method declares that it throws a RemoteException:
import java.io.*;
public class className
{
   public void deposit(double amount) throws RemoteException
   {
      // Method implementation
      throw new RemoteException();
   }
   //Remainder of class definition
}
A method can declare that it throws more than one exception, in which case the exceptions are declared in a list separated by commas. For example, the following method declares that it throws a RemoteException and an InsufficientFundsException:
import java.io.*;
public class className
{
   public void withdraw(double amount) throws RemoteException,
                              InsufficientFundsException
   {
       // Method implementation
   }
   //Remainder of class definition
}

The finally Keyword

The finally keyword is used to create a block of code that follows a try block. A finally block of code always executes, whether or not an exception has occurred.
Using a finally block allows you to run any cleanup-type statements that you want to execute, no matter what happens in the protected code.
A finally block appears at the end of the catch blocks and has the following syntax:
try
{
   //Protected code
}catch(ExceptionType1 e1)
{
   //Catch block
}catch(ExceptionType2 e2)
{
   //Catch block
}catch(ExceptionType3 e3)
{
   //Catch block
}finally
{
   //The finally block always executes.
}

Example:

public class ExcepTest{

   public static void main(String args[]){
      int a[] = new int[2];
      try{
         System.out.println("Access element three :" + a[3]);
      }catch(ArrayIndexOutOfBoundsException e){
         System.out.println("Exception thrown  :" + e);
      }
      finally{
         a[0] = 6;
         System.out.println("First element value: " +a[0]);
         System.out.println("The finally statement is executed");
      }
   }
}
This would produce the following result:
Exception thrown  :java.lang.ArrayIndexOutOfBoundsException: 3
First element value: 6
The finally statement is executed
Note the following:
  • A catch clause cannot exist without a try statement.
  • It is not compulsory to have finally clauses when ever a try/catch block is present.
  • The try block cannot be present without either catch clause or finally clause.
  • Any code cannot be present in between the try, catch, finally blocks.

Declaring you own Exception:

You can create your own exceptions in Java. Keep the following points in mind when writing your own exception classes:
  • All exceptions must be a child of Throwable.
  • If you want to write a checked exception that is automatically enforced by the Handle or Declare Rule, you need to extend the Exception class.
  • If you want to write a runtime exception, you need to extend the RuntimeException class.
We can define our own Exception class as below:
class MyException extends Exception{
}
You just need to extend the Exception class to create your own Exception class. These are considered to be checked exceptions. The following InsufficientFundsException class is a user-defined exception that extends the Exception class, making it a checked exception. An exception class is like any other class, containing useful fields and methods.

Example:

// File Name InsufficientFundsException.java
import java.io.*;

public class InsufficientFundsException extends Exception
{
   private double amount;
   public InsufficientFundsException(double amount)
   {
      this.amount = amount;
   } 
   public double getAmount()
   {
      return amount;
   }
}
To demonstrate using our user-defined exception, the following CheckingAccount class contains a withdraw() method that throws an InsufficientFundsException.
// File Name CheckingAccount.java
import java.io.*;

public class CheckingAccount
{
   private double balance;
   private int number;
   public CheckingAccount(int number)
   {
      this.number = number;
   }
   public void deposit(double amount)
   {
      balance += amount;
   }
   public void withdraw(double amount) throws
                              InsufficientFundsException
   {
      if(amount <= balance)
      {
         balance -= amount;
      }
      else
      {
         double needs = amount - balance;
         throw new InsufficientFundsException(needs);
      }
   }
   public double getBalance()
   {
      return balance;
   }
   public int getNumber()
   {
      return number;
   }
}
The following BankDemo program demonstrates invoking the deposit() and withdraw() methods of CheckingAccount.
// File Name BankDemo.java
public class BankDemo
{
   public static void main(String [] args)
   {
      CheckingAccount c = new CheckingAccount(101);
      System.out.println("Depositing $500...");
      c.deposit(500.00);
      try
      {
         System.out.println("\nWithdrawing $100...");
         c.withdraw(100.00);
         System.out.println("\nWithdrawing $600...");
         c.withdraw(600.00);
      }catch(InsufficientFundsException e)
      {
         System.out.println("Sorry, but you are short $"
                                  + e.getAmount());
         e.printStackTrace();
      }
    }
}
Compile all the above three files and run BankDemo, this would produce the following result:
Depositing $500...

Withdrawing $100...

Withdrawing $600...
Sorry, but you are short $200.0
InsufficientFundsException
        at CheckingAccount.withdraw(CheckingAccount.java:25)
        at BankDemo.main(BankDemo.java:13)

Common Exceptions:

In Java, it is possible to define two catergories of Exceptions and Errors.
  • JVM Exceptions: - These are exceptions/errors that are exclusively or logically thrown by the JVM. Examples : NullPointerException, ArrayIndexOutOfBoundsException, ClassCastException,
  • Programmatic exceptions: - These exceptions are thrown explicitly by the application or the API programmers Examples: IllegalArgumentException, IllegalStateException.

Thursday, June 18, 2015

METHODS

METHODS:


A Java method is a collection of statements that are grouped together to perform an operation. When you call the System.out.println method, for example, the system actually executes several statements in order to display a message on the console.
Now you will learn how to create your own methods with or without return values, invoke a method with or without parameters, overload methods using the same names, and apply method abstraction in the program design.

Creating Method:

Considering the following example to explain the syntax of a method:
public static int funcName(int a, int b) {
  // body
}
Here,
  • public static : modifier.
  • int: return type
  • funcName: function name
  • a, b: formal parameters
  • int a, int b: list of parameters
Methods are also known as Procedures or Functions:
  • Procedures: They don't return any value.
  • Functions: They return value.
Method definition consists of a method header and a method body. The same is shown below:
modifier returnType nameOfMethod (Parameter List) {
 // method body
}
The syntax shown above includes:
  • modifier: It defines the access type of the method and it is optional to use.
  • returnType: Method may return a value.
  • nameOfMethod: This is the method name. The method signature consists of the method name and the parameter list.
  • Parameter List: The list of parameters, it is the type, order, and number of parameters of a method. These are optional, method may contain zero parameters.
  • method body: The method body defines what the method does with statements.

Example:

Here is the source code of the above defined method called max(). This method takes two parameters num1 and num2 and returns the maximum between the two:
/** the snippet returns the minimum between two numbers */
public static int minFunction(int n1, int n2) {
   int min;
   if (n1 > n2)
      min = n2;
   else
      min = n1;

   return min; 
}

Method Calling:

For using a method, it should be called. There are two ways in which a method is called i.e. method returns a value or returning nothing (no return value).
The process of method calling is simple. When a program invokes a method, the program control gets transferred to the called method. This called method then returns control to the caller in two conditions, when:
  • return statement is executed.
  • reaches the method ending closing brace.
The methods returning void is considered as call to a statement. Lets consider an example:
System.out.println("This is tutorialspoint.com!");
The method returning value can be understood by the following example:
int result = sum(6, 9);

Example:

Following is the example to demonstrate how to define a method and how to call it:
public class ExampleMinNumber{
   
   public static void main(String[] args) {
      int a = 11;
      int b = 6;
      int c = minFunction(a, b);
      System.out.println("Minimum Value = " + c);
   }

   /** returns the minimum of two numbers */
   public static int minFunction(int n1, int n2) {
      int min;
      if (n1 > n2)
         min = n2;
      else
         min = n1;

      return min; 
   }
}
This would produce the following result:
Minimum value = 6

The void Keyword:

The void keyword allows us to create methods which do not return a value. Here, in the following example we're considering a void method methodRankPoints. This method is a void method which does not return any value. Call to a void method must be a statement i.e. methodRankPoints(255.7);. It is a Java statement which ends with a semicolon as shown below.

Example:

public class ExampleVoid {

   public static void main(String[] args) {
      methodRankPoints(255.7);
   }

   public static void methodRankPoints(double points) {
      if (points >= 202.5) {
         System.out.println("Rank:A1");
      }
      else if (points >= 122.4) {
         System.out.println("Rank:A2");
      }
      else {
         System.out.println("Rank:A3");
      }
   }
}
This would produce the following result:
Rank:A1

Passing Parameters by Value:

While working under calling process, arguments is to be passed. These should be in the same order as their respective parameters in the method specification. Parameters can be passed by value or by reference.
Passing Parameters by Value means calling a method with a parameter. Through this the argument value is passed to the parameter.

Example:

The following program shows an example of passing parameter by value. The values of the arguments remains the same even after the method invocation.
public class swappingExample {

   public static void main(String[] args) {
      int a = 30;
      int b = 45;

      System.out.println("Before swapping, a = " +
                          a + " and b = " + b);

      // Invoke the swap method
      swapFunction(a, b);
      System.out.println("\n**Now, Before and After swapping values will be same here**:");
      System.out.println("After swapping, a = " +
                         a + " and b is " + b);
   }

   public static void swapFunction(int a, int b) {
   
      System.out.println("Before swapping(Inside), a = " + a
                           + " b = " + b);
      // Swap n1 with n2
      int c = a;
      a = b;
      b = c;

      System.out.println("After swapping(Inside), a = " + a
                           + " b = " + b);
   }
}
This would produce the following result:
Before swapping, a = 30 and b = 45
Before swapping(Inside), a = 30 b = 45
After swapping(Inside), a = 45 b = 30

**Now, Before and After swapping values will be same here**:
After swapping, a = 30 and b is 45

Method Overloading:

When a class has two or more methods by same name but different parameters, it is known as method overloading. It is different from overriding. In overriding a method has same method name, type, number of parameters etc.
Lets consider the example shown before for finding minimum numbers of integer type. If, lets say we want to find minimum number of double type. Then the concept of Overloading will be introduced to create two or more methods with the same name but different parameters.
The below example explains the same:
public class ExampleOverloading{

   public static void main(String[] args) {
      int a = 11;
      int b = 6;
      double c = 7.3;
      double d = 9.4;
      int result1 = minFunction(a, b);
      // same function name with different parameters
      double result2 = minFunction(c, d);
      System.out.println("Minimum Value = " + result1);
      System.out.println("Minimum Value = " + result2);
   }

  // for integer
   public static int minFunction(int n1, int n2) {
      int min;
      if (n1 > n2)
         min = n2;
      else
         min = n1;

      return min; 
   }
   // for double
   public static double minFunction(double n1, double n2) {
     double min;
      if (n1 > n2)
         min = n2;
      else
         min = n1;

      return min; 
   }
}
This would produce the following result:
Minimum Value = 6
Minimum Value = 7.3
Overloading methods makes program readable. Here, two methods are given same name but with different parameters. The minimum number from integer and double types is the result.

Using Command-Line Arguments:

Sometimes you will want to pass information into a program when you run it. This is accomplished by passing command-line arguments to main( ).
A command-line argument is the information that directly follows the program's name on the command line when it is executed. To access the command-line arguments inside a Java program is quite easy.they are stored as strings in the String array passed to main( ).

Example:

The following program displays all of the command-line arguments that it is called with:
public class CommandLine {

   public static void main(String args[]){ 
      for(int i=0; i<args.length; i++){
         System.out.println("args[" + i + "]: " +
                                           args[i]);
      }
   }
}
Try executing this program as shown here:
java CommandLine this is a command line 200 -100
This would produce the following result:
args[0]: this
args[1]: is
args[2]: a
args[3]: command
args[4]: line
args[5]: 200
args[6]: -100

The Constructors:

A constructor initializes an object when it is created. It has the same name as its class and is syntactically similar to a method. However, constructors have no explicit return type.
Typically, you will use a constructor to give initial values to the instance variables defined by the class, or to perform any other startup procedures required to create a fully formed object.
All classes have constructors, whether you define one or not, because Java automatically provides a default constructor that initializes all member variables to zero. However, once you define your own constructor, the default constructor is no longer used.

Example:

Here is a simple example that uses a constructor:
// A simple constructor.
class MyClass {
   int x;
   
   // Following is the constructor
   MyClass() {
      x = 10;
   }
}
You would call constructor to initialize objects as follows:
public class ConsDemo {

   public static void main(String args[]) {
      MyClass t1 = new MyClass();
      MyClass t2 = new MyClass();
      System.out.println(t1.x + " " + t2.x);
   }
}
Most often, you will need a constructor that accepts one or more parameters. Parameters are added to a constructor in the same way that they are added to a method, just declare them inside the parentheses after the constructor's name.

Example:

Here is a simple example that uses a constructor:
// A simple constructor.
class MyClass {
   int x;
   
   // Following is the constructor
   MyClass(int i ) {
      x = i;
   }
}
You would call constructor to initialize objects as follows:
public class ConsDemo {

   public static void main(String args[]) {
      MyClass t1 = new MyClass( 10 );
      MyClass t2 = new MyClass( 20 );
      System.out.println(t1.x + " " + t2.x);
   }
}
This would produce the following result:
10 20

Variable Arguments(var-args):

JDK 1.5 enables you to pass a variable number of arguments of the same type to a method. The parameter in the method is declared as follows:
typeName... parameterName
In the method declaration, you specify the type followed by an ellipsis (...) Only one variable-length parameter may be specified in a method, and this parameter must be the last parameter. Any regular parameters must precede it.

Example:

public class VarargsDemo {

   public static void main(String args[]) {
      // Call method with variable args  
   printMax(34, 3, 3, 2, 56.5);
      printMax(new double[]{1, 2, 3});
   }

   public static void printMax( double... numbers) {
   if (numbers.length == 0) {
      System.out.println("No argument passed");
      return;
   }

   double result = numbers[0];

   for (int i = 1; i <  numbers.length; i++)
      if (numbers[i] >  result)
      result = numbers[i];
      System.out.println("The max value is " + result);
   }
}
This would produce the following result:
The max value is 56.5
The max value is 3.0

The finalize( ) Method:

It is possible to define a method that will be called just before an object's final destruction by the garbage collector. This method is called finalize( ), and it can be used to ensure that an object terminates cleanly.
For example, you might use finalize( ) to make sure that an open file owned by that object is closed.
To add a finalizer to a class, you simply define the finalize( ) method. The Java runtime calls that method whenever it is about to recycle an object of that class.
Inside the finalize( ) method, you will specify those actions that must be performed before an object is destroyed.
The finalize( ) method has this general form:
protected void finalize( )
{
   // finalization code here
}
Here, the keyword protected is a specifier that prevents access to finalize( ) by code defined outside its class.
This means that you cannot know when or even if finalize( ) will be executed. For example, if your program ends before garbage collection occurs, finalize( ) will not execute.

Wednesday, June 17, 2015

arrays

ARRAYS:

Java provides a data structure, the array, which stores a fixed-size sequential collection of elements of the same type. An array is used to store a collection of data, but it is often more useful to think of an array as a collection of variables of the same type.
Instead of declaring individual variables, such as number0, number1, ..., and number99, you declare one array variable such as numbers and use numbers[0], numbers[1], and ..., numbers[99] to represent individual variables.
This tutorial introduces how to declare array variables, create arrays, and process arrays using indexed variables.

Declaring Array Variables:

To use an array in a program, you must declare a variable to reference the array, and you must specify the type of array the variable can reference. Here is the syntax for declaring an array variable:
dataType[] arrayRefVar;   // preferred way.

or

dataType arrayRefVar[];  //  works but not preferred way.
Note: The style dataType[] arrayRefVar is preferred. The style dataType arrayRefVar[] comes from the C/C++ language and was adopted in Java to accommodate C/C++ programmers.

Example:

The following code snippets are examples of this syntax:
double[] myList;         // preferred way.

or

double myList[];         //  works but not preferred way.

Creating Arrays:

You can create an array by using the new operator with the following syntax:
arrayRefVar = new dataType[arraySize];
The above statement does two things:
  • It creates an array using new dataType[arraySize];
  • It assigns the reference of the newly created array to the variable arrayRefVar.
Declaring an array variable, creating an array, and assigning the reference of the array to the variable can be combined in one statement, as shown below:
dataType[] arrayRefVar = new dataType[arraySize];
Alternatively you can create arrays as follows:
dataType[] arrayRefVar = {value0, value1, ..., valuek};
The array elements are accessed through the index. Array indices are 0-based; that is, they start from 0 to arrayRefVar.length-1.

Example:

Following statement declares an array variable, myList, creates an array of 10 elements of double type and assigns its reference to myList:
double[] myList = new double[10];
Following picture represents array myList. Here, myList holds ten double values and the indices are from 0 to 9.
Java Array

Processing Arrays:

When processing array elements, we often use either for loop or foreach loop because all of the elements in an array are of the same type and the size of the array is known.

Example:

Here is a complete example of showing how to create, initialize and process arrays:
public class TestArray {

   public static void main(String[] args) {
      double[] myList = {1.9, 2.9, 3.4, 3.5};

      // Print all the array elements
      for (int i = 0; i < myList.length; i++) {
         System.out.println(myList[i] + " ");
      }
      // Summing all elements
      double total = 0;
      for (int i = 0; i < myList.length; i++) {
         total += myList[i];
      }
      System.out.println("Total is " + total);
      // Finding the largest element
      double max = myList[0];
      for (int i = 1; i < myList.length; i++) {
         if (myList[i] > max) max = myList[i];
      }
      System.out.println("Max is " + max);
   }
}
This would produce the following result:
1.9
2.9
3.4
3.5
Total is 11.7
Max is 3.5

The foreach Loops:

JDK 1.5 introduced a new for loop known as foreach loop or enhanced for loop, which enables you to traverse the complete array sequentially without using an index variable.

Example:

The following code displays all the elements in the array myList:
public class TestArray {

   public static void main(String[] args) {
      double[] myList = {1.9, 2.9, 3.4, 3.5};

      // Print all the array elements
      for (double element: myList) {
         System.out.println(element);
      }
   }
}
This would produce the following result:
1.9
2.9
3.4
3.5

Passing Arrays to Methods:

Just as you can pass primitive type values to methods, you can also pass arrays to methods. For example, the following method displays the elements in an int array:
public static void printArray(int[] array) {
  for (int i = 0; i < array.length; i++) {
    System.out.print(array[i] + " ");
  }
}
You can invoke it by passing an array. For example, the following statement invokes the printArray method to display 3, 1, 2, 6, 4, and 2:
printArray(new int[]{3, 1, 2, 6, 4, 2});

Returning an Array from a Method:

A method may also return an array. For example, the method shown below returns an array that is the reversal of another array:
public static int[] reverse(int[] list) {
  int[] result = new int[list.length];

  for (int i = 0, j = result.length - 1; i < list.length; i++, j--) {
    result[j] = list[i];
  }
  return result;
}

The Arrays Class:

The java.util.Arrays class contains various static methods for sorting and searching arrays, comparing arrays, and filling array elements. These methods are overloaded for all primitive types.
SN Methods with Description
1 public static int binarySearch(Object[] a, Object key) Searches the specified array of Object ( Byte, Int , double, etc.) for the specified value using the binary search algorithm. The array must be sorted prior to making this call. This returns index of the search key, if it is contained in the list; otherwise, (-(insertion point + 1).
2 public static boolean equals(long[] a, long[] a2) Returns true if the two specified arrays of longs are equal to one another. Two arrays are considered equal if both arrays contain the same number of elements, and all corresponding pairs of elements in the two arrays are equal. This returns true if the two arrays are equal. Same method could be used by all other primitive data types (Byte, short, Int, etc.)
3 public static void fill(int[] a, int val) Assigns the specified int value to each element of the specified array of ints. Same method could be used by all other primitive data types (Byte, short, Int etc.)
4 public static void sort(Object[] a) Sorts the specified array of objects into ascending order, according to the natural ordering of its elements. Same method could be used by all other primitive data types ( Byte, short, Int, etc.)




Tuesday, June 16, 2015

Characters and string

ormally, when we work with characters, we use primitive data types char.

Example:

char ch = 'a';

// Unicode for uppercase Greek omega character
char uniChar = '\u039A'; 

// an array of chars
char[] charArray ={ 'a', 'b', 'c', 'd', 'e' }; 
However in development, we come across situations where we need to use objects instead of primitive data types. In order to achieve this, Java provides wrapper class Character for primitive data type char.
The Character class offers a number of useful class (i.e., static) methods for manipulating characters. You can create a Character object with the Character constructor:
Character ch = new Character('a');
The Java compiler will also create a Character object for you under some circumstances. For example, if you pass a primitive char into a method that expects an object, the compiler automatically converts the char to a Character for you. This feature is called autoboxing or unboxing, if the conversion goes the other way.

Example:

// Here following primitive char 'a'
// is boxed into the Character object ch
Character ch = 'a';

// Here primitive 'x' is boxed for method test,
// return is unboxed to char 'c'
char c = test('x');

Escape Sequences:

A character preceded by a backslash (\) is an escape sequence and has special meaning to the compiler.
The newline character (\n) has been used frequently in this tutorial in System.out.println() statements to advance to the next line after the string is printed.
Following table shows the Java escape sequences:
Escape SequenceDescription
\t Inserts a tab in the text at this point.
\b Inserts a backspace in the text at this point.
\n Inserts a newline in the text at this point.
\r Inserts a carriage return in the text at this point.
\f Inserts a form feed in the text at this point.
\' Inserts a single quote character in the text at this point.
\" Inserts a double quote character in the text at this point.
\\ Inserts a backslash character in the text at this point.
When an escape sequence is encountered in a print statement, the compiler interprets it accordingly.

Example:

If you want to put quotes within quotes you must use the escape sequence, \", on the interior quotes:
public class Test {

   public static void main(String args[]) {
      System.out.println("She said \"Hello!\" to me.");
   }
}
This would produce the following result:
She said "Hello!" to me.

Character Methods:

Here is the list of the important instance methods that all the subclasses of the Character class implement:
SN Methods with Description
1 isLetter()
Determines whether the specified char value is a letter.
2 isDigit()
Determines whether the specified char value is a digit.
3 isWhitespace()
Determines whether the specified char value is white space.
4 isUpperCase()
Determines whether the specified char value is uppercase.
5 isLowerCase()
Determines whether the specified char value is lowercase.
6 toUpperCase()
Returns the uppercase form of the specified char value.
7 toLowerCase()
Returns the lowercase form of the specified char value.
8 toString()
Returns a String object representing the specified character valuethat is, a one-character string.
For a complete list of methods, please refer to the java.lang.Character API specification.




STRINGS :

Strings, which are widely used in Java programming, are a sequence of characters. In the Java programming language, strings are objects.
The Java platform provides the String class to create and manipulate strings.

Creating Strings:

The most direct way to create a string is to write:
String greeting = "Hello world!";
Whenever it encounters a string literal in your code, the compiler creates a String object with its value in this case, "Hello world!'.
As with any other object, you can create String objects by using the new keyword and a constructor. The String class has eleven constructors that allow you to provide the initial value of the string using different sources, such as an array of characters.
public class StringDemo{

   public static void main(String args[]){
      char[] helloArray = { 'h', 'e', 'l', 'l', 'o', '.'};
      String helloString = new String(helloArray);  
      System.out.println( helloString );
   }
}
This would produce the following result:
hello.
Note: The String class is immutable, so that once it is created a String object cannot be changed. If there is a necessity to make a lot of modifications to Strings of characters, then you should use String Buffer & String Builder Classes.

String Length:

Methods used to obtain information about an object are known as accessor methods. One accessor method that you can use with strings is the length() method, which returns the number of characters contained in the string object.
After the following two lines of code have been executed, len equals 17:
public class StringDemo {

   public static void main(String args[]) {
      String palindrome = "Dot saw I was Tod";
      int len = palindrome.length();
      System.out.println( "String Length is : " + len );
   }
}
This would produce the following result:
String Length is : 17

Concatenating Strings:

The String class includes a method for concatenating two strings:
string1.concat(string2);
This returns a new string that is string1 with string2 added to it at the end. You can also use the concat() method with string literals, as in:
"My name is ".concat("Zara");
Strings are more commonly concatenated with the + operator, as in:
"Hello," + " world" + "!"
which results in:
"Hello, world!"
Let us look at the following example:
public class StringDemo {

   public static void main(String args[]) {
      String string1 = "saw I was ";
      System.out.println("Dot " + string1 + "Tod");
   }
}
This would produce the following result:
Dot saw I was Tod

Creating Format Strings:

You have printf() and format() methods to print output with formatted numbers. The String class has an equivalent class method, format(), that returns a String object rather than a PrintStream object.
Using String's static format() method allows you to create a formatted string that you can reuse, as opposed to a one-time print statement. For example, instead of:
System.out.printf("The value of the float variable is " +
                  "%f, while the value of the integer " +
                  "variable is %d, and the string " +
                  "is %s", floatVar, intVar, stringVar);
you can write:
String fs;
fs = String.format("The value of the float variable is " +
                   "%f, while the value of the integer " +
                   "variable is %d, and the string " +
                   "is %s", floatVar, intVar, stringVar);
System.out.println(fs);

String Methods:

Here is the list of methods supported by String class:
SN Methods with Description
1 char charAt(int index)
Returns the character at the specified index.
2 int compareTo(Object o)
Compares this String to another Object.
3 int compareTo(String anotherString)
Compares two strings lexicographically.
4 int compareToIgnoreCase(String str)
Compares two strings lexicographically, ignoring case differences.
5 String concat(String str)
Concatenates the specified string to the end of this string.
6 boolean contentEquals(StringBuffer sb)
Returns true if and only if this String represents the same sequence of characters as the specified StringBuffer.
7 static String copyValueOf(char[] data)
Returns a String that represents the character sequence in the array specified.
8 static String copyValueOf(char[] data, int offset, int count)
Returns a String that represents the character sequence in the array specified.
9 boolean endsWith(String suffix)
Tests if this string ends with the specified suffix.
10 boolean equals(Object anObject)
Compares this string to the specified object.
11 boolean equalsIgnoreCase(String anotherString)
Compares this String to another String, ignoring case considerations.
12 byte getBytes()
Encodes this String into a sequence of bytes using the platform's default charset, storing the result into a new byte array.
13 byte[] getBytes(String charsetName
Encodes this String into a sequence of bytes using the named charset, storing the result into a new byte array.
14 void getChars(int srcBegin, int srcEnd, char[] dst, int dstBegin)
Copies characters from this string into the destination character array.
15 int hashCode()
Returns a hash code for this string.
16 int indexOf(int ch)
Returns the index within this string of the first occurrence of the specified character.
17 int indexOf(int ch, int fromIndex)
Returns the index within this string of the first occurrence of the specified character, starting the search at the specified index.
18 int indexOf(String str)
Returns the index within this string of the first occurrence of the specified substring.
19 int indexOf(String str, int fromIndex)
Returns the index within this string of the first occurrence of the specified substring, starting at the specified index
20 String intern()
Returns a canonical representation for the string object.
21 int lastIndexOf(int ch)
Returns the index within this string of the last occurrence of the specified character.
22 int lastIndexOf(int ch, int fromIndex)
Returns the index within this string of the last occurrence of the specified character, searching backward starting at the specified index.
23 int lastIndexOf(String str)
Returns the index within this string of the rightmost occurrence of the specified substring.
24 int lastIndexOf(String str, int fromIndex)
Returns the index within this string of the last occurrence of the specified substring, searching backward starting at the specified index.
25 int length()
Returns the length of this string.
26 boolean matches(String regex)
Tells whether or not this string matches the given regular expression.
27 boolean regionMatches(boolean ignoreCase, int toffset, String other, int ooffset, int len)
Tests if two string regions are equal.
28 boolean regionMatches(int toffset, String other, int ooffset, int len)
Tests if two string regions are equal
29 String replace(char oldChar, char newChar)
Returns a new string resulting from replacing all occurrences of oldChar in this string with newChar.
30 String replaceAll(String regex, String replacement
Replaces each substring of this string that matches the given regular expression with the given replacement.
31 String replaceFirst(String regex, String replacement)
Replaces the first substring of this string that matches the given regular expression with the given replacement.
32 String[] split(String regex)
Splits this string around matches of the given regular expression.
33 String[] split(String regex, int limit)
Splits this string around matches of the given regular expression.
34 boolean startsWith(String prefix)
Tests if this string starts with the specified prefix.
35 boolean startsWith(String prefix, int toffset)
Tests if this string starts with the specified prefix beginning a specified index.
36 CharSequence subSequence(int beginIndex, int endIndex)
Returns a new character sequence that is a subsequence of this sequence.
37 String substring(int beginIndex)
Returns a new string that is a substring of this string.
38 String substring(int beginIndex, int endIndex)
Returns a new string that is a substring of this string.
39 char[] toCharArray()
Converts this string to a new character array.
40 String toLowerCase()
Converts all of the characters in this String to lower case using the rules of the default locale.
41 String toLowerCase(Locale locale)
Converts all of the characters in this String to lower case using the rules of the given Locale.
42 String toString()
This object (which is already a string!) is itself returned.
43 String toUpperCase()
Converts all of the characters in this String to upper case using the rules of the default locale.
44 String toUpperCase(Locale locale)
Converts all of the characters in this String to upper case using the rules of the given Locale.
45 String trim()
Returns a copy of the string, with leading and trailing whitespace omitted.
46 static String valueOf(primitive data type x)
Returns the string representation of the passed data type argument.