Android - Text To Speech:
Android allows you convert your text into voice. Not only you can
convert it but it also allows you to speak text in variety of different
languages.
Android provides
TextToSpeech class for this purpose. In order to use this class, you need to instantiate an object of this class and also specify the
initListnere. Its syntax is given below:
private EditText write;
ttobj=new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
@Override
public void onInit(int status) {
}
}
);
In this listener, you have to specify the properties for TextToSpeech
object , such as its language ,pitch e.t.c. Language can be set by
calling
setLanguage() method. Its syntax is given below −
ttobj.setLanguage(Locale.UK);
The method setLanguage takes an Locale object as parameter. The list of some of the locales available are given below −
Sr.No | Locale |
1 | US |
2 | CANADA_FRENCH |
3 | GERMANY |
4 | ITALY |
5 | JAPAN |
6 | CHINA |
Once you have set the language, you can call
speak method of the class to speak the text. Its syntax is given below −
ttobj.speak(toSpeak, TextToSpeech.QUEUE_FLUSH, null);
Apart from the speak method, there are some other methods available in the TextToSpeech class. They are listed below:
Sr.No | Method & description |
1 | addSpeech(String text, String filename)This method adds a mapping between a string of text and a sound file. |
2 | getLanguage()This method returns a Locale instance describing the language. |
3 | isSpeaking()This method checks whether the TextToSpeech engine is busy speaking. |
4 | setPitch(float pitch)This method sets the speech pitch for the TextToSpeech engine. |
5 | setSpeechRate(float speechRate)This method sets the speech rate. |
6 | shutdown()This method releases the resources used by the TextToSpeech engine. |
7 | stop()This method stop the speak. |
Example
The below example demonstrates the use of TextToSpeech class. It
crates a basic application that allows you to set write text and speak
it.
To experiment with this example , you need to run this on an actual device.
Steps | Description |
1 | You will use Android studio to create an Android
application under a package com.example.sairamkrishna.myapplication.
While creating this project, make sure you Target SDK and Compile With
at the latest version of Android SDK to use higher levels of APIs. |
2 | Modify src/MainActivity.java file to add TextToSpeech code. |
3 | Modify layout XML file res/layout/activity_main.xml add any GUI component if required. |
4 | Run the application and choose a running android device and install the application on it and verify the results. |
Here is the content of
src/MainActivity.java.
package com.example.sairamkrishna.myapplication;
import android.app.Activity;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.speech.tts.TextToSpeech;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import java.util.List;
import java.util.Locale;
import android.hardware.Sensor;
import android.hardware.SensorManager;
import android.widget.Toast;
public class MainActivity extends Activity {
TextToSpeech t1;
EditText ed1;
Button b1;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ed1=(EditText)findViewById(R.id.editText);
b1=(Button)findViewById(R.id.button);
t1=new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
@Override
public void onInit(int status) {
if(status != TextToSpeech.ERROR) {
t1.setLanguage(Locale.UK);
}
}
});
b1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
String toSpeak = ed1.getText().toString();
Toast.makeText(getApplicationContext(), toSpeak,Toast.LENGTH_SHORT).show();
t1.speak(toSpeak, TextToSpeech.QUEUE_FLUSH, null);
}
});
}
public void onPause(){
if(t1 !=null){
t1.stop();
t1.shutdown();
}
super.onPause();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
Here is the content of
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin"
tools:context=".MainActivity"
android:transitionGroup="true">
<TextView android:text="Text to Speech" android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/textview"
android:textSize="35dp"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Tutorials point"
android:id="@+id/textView"
android:layout_below="@+id/textview"
android:layout_centerHorizontal="true"
android:textColor="#ff7aff24"
android:textSize="35dp" />
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/imageView"
android:src="@drawable/abc"
android:layout_below="@+id/textView"
android:layout_centerHorizontal="true"
android:theme="@style/Base.TextAppearance.AppCompat" />
<EditText
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/editText"
android:layout_below="@+id/imageView"
android:layout_marginTop="46dp"
android:hint="Enter Text"
android:layout_alignParentRight="true"
android:layout_alignParentEnd="true"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:textColor="#ff7aff10"
android:textColorHint="#ffff23d1" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Text to Speech"
android:id="@+id/button"
android:layout_below="@+id/editText"
android:layout_centerHorizontal="true"
android:layout_marginTop="46dp" />
</RelativeLayout>
Here is the content of
Strings.xml.
<resources>
<string name="app_name">My Application</string>
<string name="hello_world">Hello world!</string>
<string name="action_settings">Settings</string>
</resources>
Here is the content of
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.sairamkrishna.myapplication" >
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name=".MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" >
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Let's try to run your application. I assume you have connected your
actual Android Mobile device with your computer. To run the app from
Android studio, open one of your project's activity files and click Run

icon from the toolbar. Before starting your application, android studio
will display following window to select an option where you want to run
your Android application.

Select your mobile device as an option and then check your mobile device which will display following screen.

Now just type some text in the field and click on the text to speech
button below. A notification would appear and text will be spoken. It is
shown in the image below −

Now type something else and repeat the step again with different locale. You will again hear sound. This is shown below −

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